Anonymous asked: I love your guides. Recently I had two roaming wormholes stop by my system. Thinking they were exits and that I only had to worry about not opening my static before getting my bloot, I flew to them. You talk a little about signature strength of wormholes, do you think I could use just the strength to tell the difference between static, roaming, and exit wormholes.
You should be able to. As I understand it, each signature type has a distinctive strength, which used to be used, when deep space probes were available, to rapidly identify every wormhole and its designation within a system. Drop a probe, cover the system, scan and analyse the results.
Deep space probes were removed from the game with the introduction of the discovery scanner, CCP reasoning that the scanner removed the need for the DSPs. I never used that method, but I don’t see why it can be applied with a core or combat scanning probe, as long as you can span your entire system with just one probe. It needs to be one probe too, so that you get a ‘pure’ result from a single source.
Here’s how I would do it: scan normally, resolve your static wormholes, and note their signature IDs. Exit your system and jump back to reset all results. Launch probes again, this time isolating one from the cluster. Centre the probe in the system and expand it to its biggest range. Scan. Note the strengths of your two static wormholes, as identified by your previous scanning.
The strengths you note should be identical each time you scan with one probe at the same range with the same skills. This means that at the start of your next session you should be able to scan with a single probe before resolving any signatures and identify your static wormholes from their strengths. Any other wormholes will be K162s or wandering connections.
As an aside, I would prefer to see some uncertainty in the scan results that add a tolerance to signature strengths at higher scan ranges, explicitly to prevent identifying signatures simply by their invariant strengths. Tolerances should be high enough for sites and wormholes to overlap, so one signature cannot ever be fully recognised by such a coarse scan and scanning cannot be gamed as in the above method.